Crashes: Game forfeiture - Hannibal

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dionysusmike
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Joined: Wed Oct 29, 2014 6:13 pm

Crashes: Game forfeiture - Hannibal

Post by dionysusmike » Wed Oct 29, 2014 6:25 pm

I have looked at the TCEC Rules, especially the paragraph "Critical engine bugs".

Nowhere can I find a specific rule that says that an engine automatically forfeits a live game, if it has a crash or interface communication problem (although I do appreciate that it might lose on time if there is no manual restart from the position reached at the crash point).

Please would you explain the Hannibal loss and consider clarifying the rules document.

dionysusmike

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Psyck
Posts: 23
Joined: Thu Apr 10, 2014 1:28 pm
Real Name: Krishna Chakravartula

Re: Crashes: Game forfeiture - Hannibal

Post by Psyck » Fri Nov 07, 2014 6:46 pm

The GUI automatically assigns the result when an engines crashes, it is not something done by TCEC & hence not required to be specifically mentioned in the rules.
There is a chasm
of carbon and silicon
the software can't bridge

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