AODA ONCE OFF!

Discussion about chess-playing software (engines, hosts, opening books, platforms, etc...)
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OrgZ
Posts: 787
Joined: Thu Feb 16, 2023 2:15 pm

AODA ONCE OFF!

Post by OrgZ » Sat Mar 30, 2024 1:50 pm

AODA 1.70
This is one of my side engines ;)
Sources
https://github.com/official-stockfish/S ... 43bf21360e
https://github.com/official-stockfish/S ... 1f61a63618
https://tests.stockfishchess.org/tests/ ... 0526c52a94
https://tests.stockfishchess.org/tests/ ... 0526c4f362

For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)

Heres how it works. for Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
https://pixeldrain.com/u/NFz3h7Fb

Homayoun
Posts: 1079
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Real Name: Homayoun

Re: AODA ONCE OFF!

Post by Homayoun » Sat Mar 30, 2024 3:43 pm

Thank you very much, Tanick.
:difus_19

capachess
Posts: 30
Joined: Mon Jul 15, 2019 1:23 am
Real Name: Pedro

Re: AODA ONCE OFF!

Post by capachess » Sat Mar 30, 2024 4:44 pm

Thank you very much. :difus_19
Is there a way to add parameters to modify externally such as trophism, mobility, optimism, value of the pieces, etc. in order to characterize more the engine for human play?
Best regards

minutka15
Posts: 47
Joined: Fri Sep 23, 2022 1:03 pm

Re: AODA ONCE OFF!

Post by minutka15 » Sat Mar 30, 2024 5:39 pm

Thank you Tanick!
I like your engines with external net!
Best regards

ZamChess
Posts: 197
Joined: Sun Dec 19, 2021 10:24 am

Re: AODA ONCE OFF!

Post by ZamChess » Sun Mar 31, 2024 7:41 am

Thank you very much, Tanick !

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OrgZ
Posts: 787
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Re: AODA ONCE OFF!

Post by OrgZ » Sun Mar 31, 2024 10:08 am

capachess wrote:
Sat Mar 30, 2024 4:44 pm
Thank you very much. :difus_19
Is there a way to add parameters to modify externally such as trophism, mobility, optimism, value of the pieces, etc. in order to characterize more the engine for human play?
Best regards
You are welcome everyone!

Not at the moment dear Capachess. but so far manipulating time gives the engine a new direction on how it should start to play, considering the way that it suppose to utilize its time.
But that's a great idea, ill look into that someday when am free. if am successful ill implement if not you'll never know :lol:

Sedat Canbaz
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Re: AODA ONCE OFF!

Post by Sedat Canbaz » Sun Mar 31, 2024 11:52 am

minutka15 wrote:
Sat Mar 30, 2024 5:39 pm
Thank you Tanick!
I like your engines with external net!
Best regards
+1

Yes... that's it..

Greetings

capachess
Posts: 30
Joined: Mon Jul 15, 2019 1:23 am
Real Name: Pedro

Re: AODA ONCE OFF!

Post by capachess » Sun Mar 31, 2024 5:52 pm

Sorry for my poor English language, I do it through Google Translate. Thank you very much again. I am a MF coach of players from various levels to GM and one of my aspects in computer science applied to training are the games with custom engines, for specific opponents, variants of specific openings according to the rating and level of each player, making a deep study of the opponents I personalize certain engines (Rodent, The King, Chesse, etc). These engines allow you to regulate many parameters of the game, I make the opening book according to each player or variant and training games are scheduled with a certain frequency, this has given me very good results at the high level :difus_19 competition. That's why I'd like to work with one of their engines derived from stockfish. I am grateful for your response. Thank you :difus_27 :difus_27

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