AODA ONCE OFF!
Posted: Sat Mar 30, 2024 1:50 pm
AODA 1.70
This is one of my side engines
Sources
https://github.com/official-stockfish/S ... 43bf21360e
https://github.com/official-stockfish/S ... 1f61a63618
https://tests.stockfishchess.org/tests/ ... 0526c52a94
https://tests.stockfishchess.org/tests/ ... 0526c4f362
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works. for Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
https://pixeldrain.com/u/NFz3h7Fb
This is one of my side engines
Sources
https://github.com/official-stockfish/S ... 43bf21360e
https://github.com/official-stockfish/S ... 1f61a63618
https://tests.stockfishchess.org/tests/ ... 0526c52a94
https://tests.stockfishchess.org/tests/ ... 0526c4f362
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works. for Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
https://pixeldrain.com/u/NFz3h7Fb