Okay, while black's 25th move (e6-e5) is not great it could be explained by a shallow search and/or simple eval function. White's 26th move (e3xd5) is the real blunder but that's not your concern. The remainder are not serious mistakes at this point.
The move by your engine worthy of investigation ...
Search found 20 matches
- Thu Mar 28, 2019 6:12 pm
- Forum: Programming and Technical Discussions
- Topic: Evalution or Alpha Beta problem
- Replies: 7
- Views: 11880
- Mon Mar 11, 2019 3:09 am
- Forum: Programming and Technical Discussions
- Topic: Evalution or Alpha Beta problem
- Replies: 7
- Views: 11880
Re: Evalution or Alpha Beta problem
Move order will not make the engine play ridiculous moves. Are most of the moves nonsense or just the odd one? Can you post an example of a position and the move in question?
- Sat Oct 27, 2018 8:31 pm
- Forum: Programming and Technical Discussions
- Topic: 3 Fold Repetition discrepancy
- Replies: 1
- Views: 6868
3 Fold Repetition discrepancy
While playing my engine against chess apps on my iPhone like Hiarcs and Stockfish there are a few cases where my engine declares a draw by repetition one move before the app does. Here is an example:
In the following position r2r2k1/1p2qp2/4pn1Q/8/1bPN4/3B4/5PPP/3R1RK1 b - - 0 27
Black (Stockfish ...
In the following position r2r2k1/1p2qp2/4pn1Q/8/1bPN4/3B4/5PPP/3R1RK1 b - - 0 27
Black (Stockfish ...
- Thu Aug 09, 2018 7:46 pm
- Forum: Programming and Technical Discussions
- Topic: Fail Soft best practices
- Replies: 4
- Views: 10819
Re: Fail Soft best practices
This would give you a less tight upper-bound to the score than just using bestScore = standpat, and I think the latter would be justified. As is a real search you will require staticEval >= beta, without adding any expected positional gain from your best unsearched move.
I'm a little confused ...
I'm a little confused ...
- Wed Aug 01, 2018 6:21 pm
- Forum: Programming and Technical Discussions
- Topic: Fail Soft best practices
- Replies: 4
- Views: 10819
Re: Fail Soft best practices
Thanks Harm. I agree, if you are hashing the null move fail high it would create an inconsistency when beta changes and you do a TT cutoff based on a null move that would not have been attempted. I guess one question that comes to mind is...could you return the nullValue but not store the fail-high ...
- Mon Jul 30, 2018 5:06 pm
- Forum: Programming and Technical Discussions
- Topic: Fail Soft best practices
- Replies: 4
- Views: 10819
Fail Soft best practices
I finally converted my engine from fail hard to fail soft after thinking about all the potential advantages of doing so, particularly with regards to TT efficiency. Because I don't currently have a framework to test my program vs other engines over many games I'm struggling to tell if its an ...
- Mon May 01, 2017 11:50 pm
- Forum: Programming and Technical Discussions
- Topic: TT Table replacement strategy
- Replies: 2
- Views: 5940
Re: TT Table replacement strategy
Thank you! I've given that a shot but its performing worse for me. I must be doing something wrong. Let me recap what i've done using the methodology that even numbered entries are depth-preffered and odd entries are always replace.
Saving to hash table
Compute the hash table indexes:
hashIndex ...
Saving to hash table
Compute the hash table indexes:
hashIndex ...
- Sat Apr 29, 2017 11:14 pm
- Forum: Programming and Technical Discussions
- Topic: TT Table replacement strategy
- Replies: 2
- Views: 5940
TT Table replacement strategy
I have implemented a new TT table replacement strategy but I fear I may be doing something wrong. Could you please critique this:
I have two tables. One that uses a depth preferred (DP) strategy and one that does always replace (AR). Here is the pseudocode.
Probing
first probe the DP table:
If ...
I have two tables. One that uses a depth preferred (DP) strategy and one that does always replace (AR). Here is the pseudocode.
Probing
first probe the DP table:
If ...
- Sun Jan 15, 2017 10:13 pm
- Forum: Programming and Technical Discussions
- Topic: Backward doubled pawns?
- Replies: 0
- Views: 5002
Backward doubled pawns?
In the following pawn structure:
8/8/4p3/3p4/3P4/2P5/2P5/8
I currently treat both white pawns on c2 and c3 as backwards. I'm concerned that by doing so my engine is too interested in exchanging bishop for knight in order to double the c pawns while simultaneously making them both backwards. This ...
8/8/4p3/3p4/3P4/2P5/2P5/8
I currently treat both white pawns on c2 and c3 as backwards. I'm concerned that by doing so my engine is too interested in exchanging bishop for knight in order to double the c pawns while simultaneously making them both backwards. This ...
- Tue Jan 03, 2017 8:06 pm
- Forum: Programming and Technical Discussions
- Topic: Including threats in evaluation
- Replies: 1
- Views: 3747
Re: Including threats in evaluation
Okay so its not an inexpensive eval term after all, even with much of the calcs done in mobility. However, upon further reflection it can be made faster and better. I was ignoring the case where a white piece attacks the same piece type of black. Thats a mistake. If a white knight that is supported ...