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Re: STS [1-10] Houdini 1.02

Posted: Sat Jun 19, 2010 4:17 pm
by Swaminathan
Vael Jean-Paul wrote:Ok here my testing results:

Image

1000 Positions
5 seconds per position
Hardware: Core i7 920 @3.80Ghz, 64 bits, 6 GB RAM, Arena 2.01 GUI.
for 5 seconds per position, 913 is pretty high score. Your hardware is very fast, add to that better RAM and a 64 bit.

Thanks for the test though!
Vael Jean-Paul wrote:PS. How i can get this picture/data viewing here without this download? ok..now to get it bigger!
Image

You can use the image capture program to save files and upload it to the server. SnagIt works best.

Re: STS [1-10] Houdini 1.02

Posted: Sat Jun 19, 2010 4:23 pm
by Swaminathan
noctiferus wrote:Hi, Swami.
I'm here again, after having overcome (more or less :( ) a health problem.
In your excel file relating elos to your results, did you include also the new (Total) column?
it would be interesting: where can I find your .xls?
Thx.
Enrico
Hi Enrico,

I hope you're well.
The total column is ofcourse included
http://sites.google.com/site/strategict ... esults.xls
this excel file is bit old, and I will have to include some more engines that I've been currently testing.

Take care and best wishes,
Swami

Re: STS [1-10] Houdini 1.02

Posted: Sat Jun 19, 2010 4:46 pm
by Vael Jean-Paul
Swami i tried that..i'am using jing and tried all the butons out above the message box,but nothing helps,therefore i have upload it.

Can you give me a tip how you do it..

Ahhh...i think i have to use "Upload attachment"

Re: STS [1-10] Houdini 1.02

Posted: Sat Jun 19, 2010 4:53 pm
by Swaminathan
It's not Jing (which according to the site is used for visual conversation), It's SnagIt which is offered by the same company TechSmith
You can try a downloadable version. http://www.techsmith.com/download/trials.asp
Although I haven't tried it but here's this: http://www.etrusoft.com/

Re: STS [1-10] Houdini 1.02

Posted: Sat Jun 19, 2010 11:36 pm
by noctiferus
Thx, Swami. I'll play with these numbers: hope to find(almost sure) a better fitting with "total" values (but, please, don't hold your breath waiting for the results :lol: ).

Re: STS [1-10] Houdini 1.02

Posted: Thu Jun 24, 2010 11:40 am
by Taner Altinsoy
Hello Swami,

Can you run Houdini 1.01 as well. Since in my test it scored better overall but in especially in STS8 and STS9 it was much better 76vs82 and 77vs85 respectively. I will run both versions again to confirm results.

regards,
Taner

Re: STS [1-10] Houdini 1.02

Posted: Fri Jun 25, 2010 1:37 am
by BB+
There have been 9 different STS results posted recently. Almost all the engines do the worst (in absolute score) in STS8.

Code: Select all

Bikjump   worst
Chiron    worst
Houdini   worst
IvanHoe   worst
Sage      worst (tied STS9)
TJChess   worst
Clarabit  2nd worst (STS9)
Smash     2nd worst (STS4)
Gerbil    3rd worst (STS9, STS2)

Re: STS [1-10] Houdini 1.02

Posted: Fri Jun 25, 2010 4:51 pm
by Swaminathan
BB+ wrote:There have been 9 different STS results posted recently. Almost all the engines do the worst (in absolute score) in STS8.

Code: Select all

Bikjump   worst
Chiron    worst
Houdini   worst
IvanHoe   worst
Sage      worst (tied STS9)
TJChess   worst
Clarabit  2nd worst (STS9)
Smash     2nd worst (STS4)
Gerbil    3rd worst (STS9, STS2)
Thanks for posting this interesting information. Yes, the "Advancement of f/g/h pawns" is understandably difficult for engines. Most engines are reluctant to advance the castled king side pawns especially when the time control is 10 seconds per position.

In general, advancing the castled king side pawns creates weakness around the king side but in certain cases it is actually the best especially when the opponent can't exploit it, and that you can go for the attack on opponent's king. I have selected the positions which covers those "certain cases". :)