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Re: ChessGUI development suspended.
Posted: Wed Aug 04, 2010 10:03 pm
by Uly
Hi, I'd like to know how to set up a match with engines of differing depth, for instance, I'd like to play a match of Rybka 4 at depth 5 against ProDeo 1.6 at Depth 10 (they seem close in strength, I'd like to know which one is best and games are played really fast), but I couldn't find such an option.
Re: ChessGUI development suspended.
Posted: Wed Aug 04, 2010 10:16 pm
by Matthias Gemuh
Ovyron wrote:Hi, I'd like to know how to set up a match with engines of differing depth, for instance, I'd like to play a match of Rybka 4 at depth 5 against ProDeo 1.6 at Depth 10 (they seem close in strength, I'd like to know which one is best and games are played really fast), but I couldn't find such an option.
I and HGM have preached many sermons against such "depth" matches.
That is why ChessGUI does not have that option.
Re: ChessGUI development suspended.
Posted: Wed Aug 04, 2010 10:56 pm
by Uly
I run games for fun, what is the argument against running games for fun?
Re: ChessGUI development suspended.
Posted: Thu Aug 05, 2010 4:10 am
by BB+
I run games for fun, what is the argument against running games for fun?
Nothing.

The problem arises when there becomes a conflation of science/fun in reports of testing results.
Re: ChessGUI development suspended.
Posted: Thu Aug 05, 2010 4:14 am
by Matthias Gemuh
When testing an engine against its own older version, the "depth" can sometimes be meaningful, depending on what was modified inside the engine. So I may some day implement the thing in ChessGUI.
Matthias.
Re: ChessGUI development suspended.
Posted: Thu Aug 05, 2010 6:39 am
by Uly
I don't use the GUI to "test" the engine, I only like to watch the games, and it's great to finally see ProDeo playing at the same strength of Rybka, so I'll be looking forward to the implementation

Re: ChessGUI development suspended.
Posted: Thu Aug 05, 2010 8:36 am
by Matthias Gemuh
A single click now pulls all Arena 1.99 and Arena 2.01 engines into ChessGUI 0.195 and configures them for immediate use.
Every imported engine works without manual tweaking, but fine-tuning (e.g. setting number of threads) is a privilege reserved for the freak wink: .
Matthias.
Re: ChessGUI development suspended.
Posted: Fri Aug 06, 2010 1:55 am
by kingliveson
Matthias, thanks for ChessGui .195 which seems to be working well with my huge book creation -- took a little over 5 hours to complete.

One thing is there's no info on
sort. Just want to make sure everything is working great before it's uploaded.
Re: ChessGUI development suspended.
Posted: Fri Aug 06, 2010 3:59 am
by Matthias Gemuh
kingliveson wrote:Matthias, thanks for ChessGui .195 which seems to be working well with my huge book creation -- took a little over 5 hours to complete.

One thing is there's no info on
sort. Just want to make sure everything is working great before it's uploaded.
I shall give the user more control over the choice of winning book moves during games.
Now the unchangeable formula is:
Code: Select all
if (nMoveCount > 40) nMoveCount = 4; else if (nMoveCount > 20) nMoveCount = 3; else nMoveCount = min(2, nMoveCount);
If there are more than 40 valid moves in book in current position, play any of best 4 moves.
Else if there are more than 20 valid moves in book in current position, play any of best 3 moves.
Else if there are more than 1 valid moves in book in current position, play any of best 2 moves.
Else if there is only 1 valid move in book in current position, play it.
The decision taken can be seen in debug files.
Matthias.
Re: ChessGUI development suspended.
Posted: Fri Aug 06, 2010 7:35 am
by kingliveson
Book sorting has been put on hold for now. There was no eta, and didn't seem to be working, but we'll come back to that later. One issue am sure might bother others is text size not scaling right. 1920x1200 resolution and as you can see in the attached graphic, something is...well take a look. Thanks!